![]() Provoxin’s directional audio reaction trainer : Hook heroes when they use cooldowns, practice oneshots, etc.Select a hero by pressing ‘interact’ on the wall buttons.Walk to the streets in kings row (pictured below). ![]() Roadhog: Roadhog Trainer v1.0 by Maan (Vtar#1000) : ![]() Can be played versus bot or real player.Press Interact when in the mode to return to selection mode, to press crouch to select type of mode.Press Crouch to select from 3 available modes:.Reinhardt: Seita’s Reinhardt Combat AI v2.0: : This mode is SINGLE PLAYER ONLY! Will break with more than 1 player.Hold down ‘Jump’ and ‘Crouch’ to move your camera up / down when in ‘interact’ camera mode.If you are looking forward when you press interact, you will find it hard to aim (as it is a shallow arc) Look directly up, and THEN press ‘Interact’ to go into targeting mode.‘Interact’ + ‘Ability 2’ for Earblast mode.‘Interact’ + ‘Ultimate’ for invisible enemy mode.Press ‘Interact’ to start, walk out of spawn.Add hard Zarya (or Mei) bot to the enemy team.Press Melee to view the spheres of 1000, 600 and 200 damage dropoff zones.Press ‘Interact’ to track the bomb as it flies with your camera.Throw your D.Va bomb with Ability 1 + Ultimate.All other buttons should be self-explanatoryĭ.Va: D.va bomb trainer by Grandeur Hammers :.Examples include Soldier’s Heal Station, Reinhardt’s Fire Strike, and Mercy’s Resurrect Ability 2: The button for the second ability from the left in the bottom right of the player’s HUD.Examples include Soldier’s Sprint, Reinhardt’s Charge, and Mercy’s Guardian Angel Ability 1: The button for the first ability from the left in the bottom right of the player’s HUD.Interact: The button used to take Symmetra Teleporter.Examples include Genji’s spread fire, Zenyatta’s Charge Shot, and Baptiste’s Heal Grenade. Secondary Fire: The button which triggers the alternate fire mode of a hero’s weapon.Primary Fire: The button which the player uses to fire their weapon.Re-import the codes every so often so that any updates the authors add to their modes will be applied Many of these modes can be found by going to If all goes well, hopefully all codes will be guaranteed immortality by Blizzard. This primes your aiming for the next engagement, while also providing more opportunities at developing your aim than what a normal player would experience.At time of writing, many of these codes are immortal (will not expire). When walking back from spawn or simply waiting around for action, pick an object, map geometry or a teammate to flick to or track. If you are looking to fully optimize your downtime, there are some strategies you can employ during your game. In general, if you are trying to warm up before your game you may want to focus on scenarios like “Thin Gauntlet” and “Pressure Aiming 7 Targets” which do a great job of syncing up your hand-eye coordination and preparing you for both flicking and tracking. It can be beneficial to run through some KovaaK’s scenarios while waiting for your queue to pop. Minimizing your aiming downtime can lead to accelerated improvements, and better performance in your games as you are warmed up and focused. A session of Overwatch comes with considerable downtime during queues, preparation time, death timers and walking back from spawn.
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